Agents also engage in fun, game-like competition that boosts motivation and rewards high, measurable performance – ultimately improving the customer experience and earning the company substantial ROI.
“We’ve been in the business of WFM for over 20 years. Our advanced, automated forecasting and scheduling tools have helped contact centres increase productivity, improve customer service and boost agent satisfaction significantly,” says Olle Düring, CEO of Teleopti. “Now, we’ve gone a step further, pioneering the use of gamification features to improve agent motivation and performance. This ultimately enhances the customer experience and also effectively aligns contact-centre operations with those of the organisation.”
“Teleopti has always been at the forefront of increasing agent engagement and empowerment, so it’s quite natural that we’re the first WFM vendor to introduce gamification,” says Magnus Geverts, Chief Business Development Officer at Teleopti. “We recognise that people are naturally drawn to competition, recognition and achievement. Teleopti WFM 8 automatically keeps track of pre-set targets and notifies agents of goal achievement.”
With the bar raised on motivation, contact-centre work becomes more satisfying, lowering absenteeism and turnover in the long run. Agents typically represent some 60 -70 percent of a total contact center’s costs making applications that help boost agent satisfaction mission-critical today.
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